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Mutating the MMO

Over at Eurogamer.net, Rob Fahey has been taking a hard look at some of the conventions of MMOs and considering how recent innovations in non-MMO games development could act as a wake-up call. Using Call of Duty 4: Modern Warfare as a focus point, Rob points out the parallels between that game and conventional MMOs - a persistent player character, experience gained through tasks and through defeating adversaries, new weapons acquired, new abilities unlocked.

Evidently, core gameplay elements characteristic of MMOs can be transplanted into different gaming contexts without making the new entity into a traditional MMO, and also while leaving some of the arguably less desirable elements behind, such as the grind. Rob recognises this evolution as much more important than it has so far been given credit for. Designers and fans have debated how to break the MMO model out of its entrenched conventions: CoD4 has (Rob argues) already done exactly that, while nobody was looking.