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A quick developer look inside Age of Conan's combat system and player cities


Smash, Burn, Maim! Combat is so crucial in a game that revolves around killing enemies to advance your character. We have been anticipating Age of Conan's combat ever since its announcement. How did we get to this new era in combat with lopped off heads alongside a variety of other deadly reactionary combos? Well, in this part one video by MMORPG.com, Age of Conan's Gaute Godager and Erling Ellingsen help demonstrate the melee combat combo system and aiming with the ranger class and how it plays an integral role in the ranged combat system.

There isn't nearly enough shown in the video to gauge the differences in combat from other MMOs, but the fact that the developers gravitated towards a combat system reminiscent to Street Fighter 2 and other console fighting games does help explain things a bit better if you haven't tried AoC yet. While the pundits mull over Age of Conan's early start and the thousands of others wait for the official launch we can't help comparing the differences in this combat system from the one in World of Warcraft. Be sure to check out MMORPG.com's inside look regarding AoC's player cities from the same event.

What do you guys think: Is Age of Conan's combat system is revolutionary or does it take button mashing to a whole new annoyance level?