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New book showcases the sociology of WoW

With over 10 million players strong (and growing), it seems that anything associated with World of Warcraft would be an instant success. We're talking movies, merchandise, novels and anything else Blizzard decides to license. But what about a book detailing WoW from several different sociological and psychological standpoints? Would it be directed at the correct target audience?

In the recently published Digital Culture, Play, and Identify: A World of Warcraft Reader, we see an amazing collaboration among several authors giving their own views of the game, separated by their own chapters of the book. There's one on the economic model of WoW, one on the concept of virtual death and even one on how WoW could be considered a playground for feminism. So if you're into more than just teh phat lootz in your MMO of choice (WoW or not), and the actual sociology of the game is of interest to you, take a look at this book available now on Amazon.