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More Runeforging weapon enchantments unveiled

We've already shown you screenshots of some of the new Runeforging abilities for Death Knights. Now, we have them all via MMO-Champion. As expected, they should let you customize your weapon for whatever role you expect to play, whether it be tanking or DPS, and what type of enemy you expect to go up again, be they undead, spellcasters, or melee. It looks to be an exciting system.

Read on for a full list of the Runeforging Enchantments.

  • Rune of the Fallen Crusader: Affixes your rune weapon with a rune that has a chance to heal you for 3% and increase total Strength by 30% for 15 sec. Modifying your rune weapon requires a Rune Forge in Ebon Hold.

  • Rune of Cinderglacier: Affixes your rune weapon with a rune that has a chance to increase your Frost and Shadow spell damage by 10% for 15 sec. Modifying your rune weapon requires a Rune Forge in Ebon Hold.

  • Rune of Frostfever: Affixes your rune weapon with a rune that has a chance to inflict a disease that causes Frost damage and lowers attack power by 10% for 20 sec. Modifying your rune weapon requires a Rune Forge in Ebon Hold.

  • Rune of Lichbane: Affixes your rune weapon with a rune that has a chance to strike undead for extra Fire damage and stun them for 5 sec. Modifying your rune weapon requires a Rune Forge in Ebon Hold.

  • Rune of Spellbreaking: Affixes your two-handed rune weapon with a rune that deflects 5% of all spell damage. Modifying your rune weapon requires a Rune Forge in Ebon Hold.

  • Rune of Swordbreaking: Affixes your two-handed rune weapon with a rune that increases Parry chance by 3%. Modifying your rune weapon requires a Rune Forge in Ebon Hold.

We can already make some relatively strong guesses about who will use what Runes. Rune of the Fallen Crusader will compliment Blood Knight DPS very nicely, while Unholy DPSers will appreciate the extra disease caused by Rune of Frostfever, and Frost DPSers should see a good amount of extra damage from Rune of Cinderglacier. Tanking Death Knights will have to choose whether Rune of Spellbreaking or Swordbreaking will be of the most use for them, while Death Knights heading into a undead dungeon may decide to try some Lichbane action.

There's still no word on whether there's a cooldown for reapplying runes for individual weapons, but it sounds like the big restriction is that you'll have to teleport back to Ebon Hold to reapply a Rune, which may be enough to make you think twice -- do you really want to take the time to travel back to Northrend or blow your Hearthstone cooldown?

It's also not clear if they overwrite oils, sharpening and weight stones, or permanent enchants, or if they're a completely new 3rd category. There's still a lot more to explore about these abilities, and hopefully we get a chance to take them for a real test drive soon enough.