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Ask a Beta Tester: (Almost) All about Death Knights


Have questions about the Wrath of the Lich King beta? We're here to find the answers! Leave your questions in the comments of Ask a Beta Tester and every day we'll pick a few new questions to answer. To kick off today's Q&A, I'm going to start with a question that's been asked a few times but left unanswered.

Samman asks...

For the last time, is the epic flying mount training the same price as on the live realms?

Yes, the costs look just like they do on the live realms. Wasn't that a boring answer? Epic flying mount training costs 5000g, ordinary flying mount training costs 800g, epic ground training costs 600g, and ordinary ground training costs 35g.



Tsani asks....

When the Death Knights join the Horde and Alliance forces, what is their starting reputation in those cities? Do they start at neutral like the Blood Elves/Forsaken with the rest of the Horde?

I've just tested each different race of Death Knight to confirm this. All Death Knights start out 1000/6000 into Friendly reputation with their racial faction. In addition to this, Tauren, Troll, and Orc Deakth Knights have Friendly reputation with the Darkspear Trolls, Orgrimmar, and Thunder Bluff and neutral with Undercity and Silvermoon City. Undead and Blood Elves are the opposite: friendly with Undercity and Silvermoon City, but neutral with the Darkspear Trolls, Orgrimmar, and Thunder Bluff. On the Alliance side, all races seem to start out with Friendly reputation in all Alliance factions.

Daemon Glidas asks....

One thing I'm extremely curious is how crowded the Death Knight's "Spell Book" is. Honestly, the most daunting part of trying out a class at a higher level is the simply fact that there's such a huge selection of skills, many of which are subpar-to-useless for the casual PvE'er. So, how large does the DK's initial Spell Book begin?


A brand new Death Knight ventures into the world with a total of six class spells (plus any racial spells you might have) -- it is not at all daunting. Spells available are Blood Presence, Death Grip, Icy Touch, Plague Strike, Blood Strike, and Death Coil. You gain spells more rapidly than a normal class, however, and your spellbook will start to fill out soon, but you don't get everything at once.

Dightkuz asks....

Any quests in the DK starting area that require group?


Nope! You may blissfully solo your way through the Death Knight starting zone with no need for assistance.

Arras asks....

How long does it take to get a death knight out of the starting area and into Outland? Is it something that can be done in a few hours?

The starting quests can be done in a few dedicated hours of playtime, and your new Death Knight will probably be level 57, with a bit of experience towards level 58, at that point. So the next question is simply how quickly you think you can level up a character from 57 to 58 without any rested XP.


erin asks....

Is the new Caverns Of Time "Old Stratholme" instance implemented yet?


No... or at least it wasn't letting me zone in yesterday. Here's a picture of the instance portal to tide you over, though! Doesn't Stratholme look like a friendly place? There are brightly colored flowers in the window boxes and everything!

The Wrath of the Lich King beta is in full swing, and the WoW Insider crew is here to sate your curiosity with Ask a Beta Tester! Can't get enough Wrath? Don't forget to check WoW Insider's Wrath Roundup page for anything we haven't answered here!