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Street Fighter IV producer discusses console characters, lag problems

Street Fighter IV producer Yoshinori Ono sat down with Videogamer to talk about the console versions of the latest incarnation of the classic fighting game series. He had a ton of information to share, and here are some highlights:

  • Ono recognizes lag as a series problem for online play. They are working on a solution which involves "trying to balance it up at user interface level and input timing by using joystick or something like that." We don't really know what that means either.

  • Parrying is gone, in case you didn't know already. Ono wants "Street Fighter IV to be a tool for everyone to enjoy" and parrying is "quite hard for the vast majority to master."

  • There will be a story/adventure mode on the console versions.

  • There won't be any specific console-exclusive characters, meaning we won't have to buy multiple versions of the game just to play them all. (Editor's note: Yay!) However, there will be characters, such as Cammy, who will appear in the console versions but not the arcade versions.

Ono also answers questions regarding post-release patches to rebalance the game, the possibility of Street Fighter III on the PSN, and more. Check out the full interview here.


[Via Capcom-Unity]