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Little King's Preview

We've stared at Little King's Story for a while, so we're quite familiar with the look of the tiny monarch and his populace of multifariously-hatted thralls. But, partially as a result of being stood up at E3, we have only the faintest notion of what playing it entails.

Like its contemporary tiny-king-building-a-town game, My Life as a King, Little King's town uses different buildings to determine what can be done. In Little King, the buildings serve to train the occupants in different skills, including fighting and farming. Unlike the WiiWare title, every townsperson is called into combat at your command, and their skills determine their abilities on the battlefield.

Your population doesn't seem to be able to diminish; according to the preview, when someone dies, a new resident washes up on the beach, though this new person will have "no loyalties and no relationships." And when someone does die, you have to attend his funeral. It's a strangely personal touch for the strategy genre.

You must also participate in hand-raising votes about the growth of the kingdom. If you fail to vote along with the majority of your constituents, your popularity will decrease and people will be less likely to do what you ask.

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