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The Daily Grind: Do expansions cheapen all that hard work?

It happened with The Burning Crusade -- players had spent months raiding at level 60 to get the very best gear, and when TBC came out, people were getting green drops with better stats than the best raid drops after only a couple of levels. A lot of hardcore players were annoyed, while some just accepted it as the natural motion of things.

We've got at least three big expansions coming up in the next few weeks -- Wrath of the Lich King for World of Warcraft, Mines of Moria for The Lord of the Rings Online, and The Shadow Odyssey for EverQuest II. With the level caps going up in WoW and LotRO, we're expecting a similar situation to what we saw with TBC. How do you feel about this? Can it be avoided, should it? Maybe it's good to level the playing field now and then. Let us know!