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Metareview -- Tomb Raider: Underworld (Multi)


The reviews are in, and it looks like Ms. Croft has avoided jumping the shark – although she does shoot one in Tomb Raider: Underworld. Still, the game fared slightly worse than Tomb Raider: Legend at the hands of some of the very same media outlets. (Maybe they were experiencing a mild "Tomb Raider's back, and it doesn't suck anymore!" high back then?)

  • IGN (75/100): "Only the upcoming downloadable content and achievement points make the 360 version stand out just ahead of the PS3 copy."

  • 1UP (B): "Underworld is an incredibly abrupt experience, so much so that it makes me question whether content was removed from the complete game to be made available later as the previously announced downloadable content. Six levels in (seven if you count the prologue), the game just...ends. Sure, the last level is a cool showpiece, but it lacks any sense of built-up narrative and even a final boss – simply a closing cut-scene that wraps up most of the loose ends all too handily."

  • Eurogamer (70/100): "At its worst, Tomb Raider: Underworld is everything that's wrong with videogames – clichéd, predictable, frustrating, inconsistent, repetitive and derivative. Legend was supposed to be the game that marked the series' return to form, and it achieved that. Underworld is better than Legend; meatier, more challenging, more atmospheric and with less silly nonsense like quick-time events. But Underworld was supposed to be the first real next-gen Tomb Raider game, and it isn't ... At its best, however, Tomb Raider: Underworld is everything that's great about videogames. It's beautiful, exciting, challenging, rewarding and absorbing. Many of the locations are stunning, and so's Lara."

  • GamePro (70/100): "Overall, Underworld is a decent enough effort. It has slick controls, interesting puzzles and a story that's actually pretty interesting. However, it never fully compensates for a lack of compelling action and overall polish."