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Busting Ghosts is preferable on Wii?



Kotaku got to try out the Wii version of Ghostbusters and, predictably enough, revealed that it differs quite a lot from its high-definition cousins on the other machines. The voice-acting and script aside, the Wii build sports its own level designs (which are smaller, naturally), a Wii-specific control scheme, and a far more cartoony visual style.

Precisely none of which is surprising. Games developed for a spread of consoles often look and feel quite different on the Wii, but this doesn't seem to harm Ghostbusters. Kotaku reports that the Wii title has been built from the ground up, and deems waggling a Wiimote to capture spooks "a little more intuitive" than punching buttons.

On a personal note, we definitely prefer the rounder, more rubbery character models found in Ghostbusters Wii. The franchise always felt pretty goofy to us, so these just fit more closely to our expectations of a Ghostbusters game. We've included a couple of comparison shots in our gallery for you to peruse and make your own minds up.

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