Before we get into their abilities, let's talk about two abilities that we aren't considering for this fight.
Usually, the twin's room is full of Qiraji scarabs and scorpions, which the twins can cause to attack, explode, or poison. Since these fights are on neutral ground, we're presuming there are no bugs. Our second consideration is healing. When close to each other, the twins will heal one another for 30,000 health a tick. Since Chromaggus would be unable to split the twins up (as player raids do) and this amount of health regeneration would make them virtually undefeatable, we're going to say no healing in this fight.
Both Emperors have the following abilities:
- Twin Teleport: Every 30-40 seconds the twins switch places.
- Berserk: After 15 minutes, the twins will berserk dramatically increasing their damage output.
- Uppercut: Knocks back random target in melee range.
- Unbalancing Strike: Does high damage and reduces the target's defense for 6 seconds.
- Shadow Bolt: As expected, a single-target shadow damage attack.
- Blizzard: A frost AoE with a slow effect.
- Arcane Burst: An arcane AoE that knocks back and slows. Used whenever anyone is in melee range.
However, physical damage is hardly Chromaggus' only source of power. He'll also hit anyone in line of sight (presumably, both of the twins will always be within line of sight, but you're welcome to develop your own theories on this subject!) with two of five breath attacks. The breath attacks are randomly chosen out of a possible five (for each instance reset, two unique breath attacks are chosen) and will rotate throughout the fight, with one being cast every 30 seconds. The possible breaths include:
- up-front fire damage
- nature damage over time as well as armor reduction
- up-front frost damage as well as an 80% attack speed reduction
- fire damage over time (can stack)
- 6-second stun
- fire damage over time, which heals Chromaggus if the target dies
- nature damage over time as well as a reduction in healing
- reduced movement and casting speed as well as a mana drain
- fire damage increased by 100% (painful with the wrong combination of breaths)
- an intermittent stun
So there you have it -- we have two bosses who pose immense challenges player raids, but against one another may not pose such a threat. Who wins and who loses in this epic battle? It's nearly time for you to to tell us, but before that, a reminder: we're considering these two bosses with approximately equal health and approximately equal damage output capabilities. We aren't making this into a math equation of who's got more health than who, so when you cast your vote, cast it on fighting style, not highest level. You're welcome to factor the lore of each character into the equation, but don't presume that one would win out because they're in a higher level dungeon.