The only thing that's consistently more ham-handed and embarrassing than the writing in games is the writing about games. Unlike the latter, however, small glimmers of hope emerge every year with the few games that thought it wise to deliver engaging dialogue and thoughtful plotting. This year alone saw titles like Mass Effect, BioShock and Portal being praised for exceptional writing and the emotional heft it lent to gameplay.

Of course, none of those were nominated for the Writer's Guild of America's first ever Video Game Writing Award, but never mind. The winner to grace the stage during the Writer's Guild Awards held in Los Angeles on February 9, 2008, will be chosen from this list of witty nominees:
  • Crash of the Titans -- Written by Christopher Mitchell for Sierra Entertainment
  • Dead Head Fred -- Written by Dave Ellis and Adam Cogan for D3 Publisher
  • The Simpsons Game -- With lead writer Matt Selman, written by Tim Long and Matt Warburton, dialogue by Jeff Poliquin for Electronic Arts
  • The Witcher -- With lead story designer Artur Ganszyniec, dialogue by Sebastian Stepien, additional dialogue by Marcin Blacha and writers Sande Chen and Anne Toole for Atari
  • World in Conflict -- Story design by Christofer Emgard, story consultant Larry Bond and script consultant Ed Zuckerman for Sierra Entertainment.
A game's eligibility hinged on being released between Dec. 1, 2006, and Nov. 30, 2007, and credited writers must have been or applied to become members of the WGA's New Media Caucus. Though we're undecided about which game deserves to win, we're certain that highlighting and rewording the good righting in games are vary importent.

This article was originally published on Joystiq.

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