Every successful guild that I've ever seen has some sort of loot distribution system
. Whether it's a major DKP
system with a dozen small caveats, or a slow moving loot council, some way, some how, all guilds get the job done handing out every day loot in a fair manner. But there comes a time, a dark and evil time, a time when brothers and sisters fight against each other, cats and dogs live together
, and all things foul spill forth from the bowels of the Earth. There comes a time when special loot priorities come into effect.
Many, many guilds have broken up over this
. I've nearly been in a few myself. Back in the days of pre-bc, the first major loot drama came in Molten Core over the Hunter's ability Tranquil Shot
. While now a days there are not really any single items that makes people fight tooth and nail over, there are a few bosses that drop some important equipment that might only be killed a few times.