EA getting used to PS3 development - but 'not quite' there

EA got a lot of flak from PS3 gamers for the sub-par performance of Madden on Sony's machine. Their delayed, and sluggish, port of The Orange Box also earned a lot of negative attention for the publisher (although it's Valve's refusal to make a PS3 version of the game that deserves the real scorn). Things are looking up for one of gaming's largest publishers -- but it's not quite there.

"Games where we led development on the PS3 platform, like Burnout, which is doing very well on the market today, we had no issue at all," said EA CEO John Riccitiello in a conference call. By starting with PS3, not only did Sony's version run well -- but the Xbox 360 port also ran quite smoothly. Unfortunately, not all games have started their development on PS3.

"But in circumstances where we either led with the Xbox 360 or ran parallel production, for the most part, we're still experiencing some delay on the PS3. It's a little bit more of a challenging development environment for us." What's the solution, we say? Well, start your games on PS3, EA. It paid off on Burnout Paradise, and we're certain it'll pay off again.

This article was originally published on Joystiq.