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WAR's Paul Barnett talks shop at Lift Conference


Did you ever wish you could sit down and pick the brain of a game designer to see what sort of world-views or models for the game industry are informing his design decisions? Truth be told, there are many designers out there, some in the MMO space, who would probably bore you to death with talk of convergence and design philosophies that would have you nodding off inside of ten minutes. Paul Barnett is not one of those designers. Whether it's his english accent, his frequent and strange metaphors, or just the fact that we know the success or failure of Warhammer Online is riding on his shoulders, Paul Barnett is a man worth listening to.

So if you're at all interested in design, or even just interested in the creative philosophy that is going into Warhammer Online, Paul Barnett's speech at the Lift Conference in Switzerland is well worth listening to. Paul himself is a funny guy (though you'd never know it based on reactions of the crowd at Lift), but he's also got a good head on his shoulders. He explains the conventional American thinking that goes into design of taking an existing product and simply making it bigger, louder, taller, and crazier, simply doesn't work in the world of online games. There has to be room for new ideas, and it's the person with new ideas who is going to be walking away with the sacks of money. Considering Paul's new title is a Creative Director within EA, this is the sort of thing that's really refreshing to hear every now and again.