Specifically, when asked if he had his hands in any MMO-based titles, Nolan Bushnell took a notedly-long pause before responding "Yes." When asked to clarify, Bushnell stated that it's unavoidable that social and massively-multiplayer games have become important, but "as compelling as World of Warcraft is, it too shall find that there are other ways to play a game."
A cryptic comment to be sure. Our buddies at Massively point out that Bushnell has a history in creating social spaces, with franchises like the Chuck E. Cheese arcades and more recently uWink. But can this sort of expertise translate effectively to the cutthroat world of MMO development?