As you may notice, we can still see. In the end we think it was a good call, because the interview revealed some pretty cool details about the awfully-titled upcoming DOFUS Arena. What interested us the most was the technical differences between DOFUS and the newer sister-game of DOFUS Arena. Apparently the original game was created entirely in Flash, while this new PvP-centric version is based entirely on Java code.
While the original DOFUS is designed as more of a traditional massively title, DOFUS Arena is actually more of a laid-back PvP experience. There aren't any NPCs, monsters or quests to go on, just landscape to wander around in and other players to chat or battle with -- essentially the big draw here is tournaments and such. It's an interesting experiment, but when you're making a turn-based strategy MMO taking the standard path would be out of character.