Bourne Conspiracy devs lament PS3's Unreal Engine problems

High Moon, the developers behind the upcoming book-gone-movie-gone-game title, The Bourne Conspiracy, is on the ever-growing list of teams struggling with the Unreal Engine and PS3. Their VP, Paul O'Connor, spoke to Gamasutra about PS3 and how the Unreal Engine was working out for them on the platform. He admitted: "We needed a lot of support on Unreal to make it run on the PlayStation 3. We got caught in the same crunch as everybody else when [Epic] finalized Gears Of War, so that definitely slowed down the PS3 support at the time."

It's not all bad news, as he goes on to praise what the team has managed to do with the PS3 and says the game is about ready to go through the pipeline. High Moon had to use a lot of their own toolset, though, saying while the Unreal Engine 3 is a great toolset, for the PS3, they needed to bring out their own stuff as well. This problem has been plaguing many Unreal developers, and is at the root of a lawsuit brought on by Too Human developer, Silicon Knights.

This article was originally published on Joystiq.