Maybe we're over-generalizing. Here's what he said: "When you look at the most successful titles on the DS they tend to be titles that have experimented with new ways of engaging the user, rather than titles that rely solely on the strength of a license or established form of gameplay." And that's largely true, but it doesn't mean we wouldn't also appreciate games that strive for a realistic approach while utilizing the unique strengths of the DS. We appreciate that Deep Fried is trying to give us something unique rather than a port with Fantasy All-Stars; we'd rather see more emaciated, warped ballplayers and fewer half-assed Madden games, frankly. But it would also be interesting to see people not equating "unique" and "experimental" with "bright" and "cartoony."
But maybe it's just us.