Combat in Chronicles of Spellborn isn't the simple deal (cough sorry) we've come to expect in our MMOs. Instead of having a fixed set of abilities governed by cast timers and cool-downs, the abilities in Spellborn are controlled by cards, one for each action. You set up your cards in up to five columns -- for instance, one for mêlée, another for mêlée and debuffs, one for magic, another for ranged, and the last for healing. As you use an ability all columns move to the next row (or tier), and so on. Want to guarantee a finishing move is always available? Put them diagonally across your columns. For tips on how to make combos, and how to construct your deck so that the buffs and debuffs support your attacks, Spellborn dev El Drijver brings us his Combat for Beginners game design journal. Check out our previous coverage of this innovative MMO coming out of the Netherlands in the near future.