Max Hoberman, Certain Affinity founder, sat down with Gamasutra for a Q&A about his studio and his projects, including the upcoming arcade title, Plunder. The interview is a great read and Hoberman touches on possible Left 4 Dead secrets, the inspirations for Plunder, and more. A good chunk of the interview is dedicated to the gameplay and design and should appeal to anyone interested in hearing a bit of behind the scenes of a game's conception, tweaking and more. For more product-focused players, there is mention of the plan for map-sharing and match-making. The interview is well worth a read and touches on even more things than we could mention here, so get over to Gamasutra and read it!

This article was originally published on Joystiq.

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