Draxyl from the Turalyon U.S. server submits to us his Warlock UI. It's actually very reminiscent of the UI that I had for quite some time until I upgraded my graphics card and started using a lot of alpha-blending (transparency). He uses Fubar across the top with several key pieces of information and quick to reach options, and then has the bottom of the screen filled with status indicators, chat, and action buttons.
I think it's a common theme amongst most UI enthusiasts to focus the information in one or two places. This has several benefits, from limiting eye movement when trying to pickup information, to allowing more space to see what's going on in the rest of the environment.
One thing that I don't like, and this is more of a personal taste than anything else, is the displaying of damage meters in the raid. While I think they can provide good information after the raid, having them on screen during a raid only encourages people to try to be at the top of them – and that usually means pulling agro from the tank. So again, while this is more of a personal taste, it is something that I raised my eyebrow at initially. But then again, Draxyl does do a good job at fitting the meters into the flow of the UI quite nicely.
Some of the major addons that Draxyl is using include:
- BigWigs - Raid and boss timers.
- Buffalo - Custom buff/debuff display.
- Bongos2 – Sets up many customizable action bars.
- eePanels2 - Frame helper.
- Eavesdrop - Real time combat information.
- Forte Warlock - Warlock raid/cooldown information.
- FuBar - Information bars at the bottom and/or top of your screen.
- Grid – Raid frames.
- Omen - Threat meter.
- PitBull - Unit frames.
- Prat - Chat modules.
- Quartz - Casting bars.
- Recount - Live combat log parsing.
- Skinner - Apply skins to the UI and the bottom / top of the screen.
- Squeenix - Square minimap.
- XRS - Raid status window.
Have a screenshot of your UI you want to submit? Send it, along with your character name and server, to firstname.lastname@example.org.