Much to the disappointment of many a Stephen King fan, the "It" meant to be skated is not, in fact, the psychotic clown that gobbles up kids and makes your tea turn into blood. Skate It's executive producer, Scott Blackwood, tells IGN (you know, those guys who unofficially revealed Skate's Wii and DS incarnations last month) that the "It" is largely up to you. "Rails, pools, ledges, banks, mega-ramps, gnarly downhill streets ... you make the call."
Blackwood explains that the team behind the well-received original game "are working co-operatively with partner studios to make Skate It," with DS development duties handled by UK developer Exient. Why bother bringing Skate to the Wii? Blackwood is glad you asked: "It's all about bringing that authentic Skate feeling to the Wii remote and stylus, or and for the full on immersive types, the Wii Balance Board." And here we thought a port of Sega's Top Skater would be the first one to let us do an alley-oop in the living room.