This post has absolutely nothing to do with Age of Conan

We interrupt your regularly-scheduled Age of Conan launch news to bring you a little something about City of Heroes. As you may already know, CoH Issue 12 has gone live today, bringing with it the introduction of time travel to ancient Roman and Greek-inspired lands. This time-traveling Task Force content brings us the beautiful persistent area of Cimerora, which is described as a unique place of its own, using its very own mission and zone content which will all be interconnected.

So in a recent developer's diary at Ten Ton Hammer, Senior Art Lead Ken Morse walks us through some of the conceptual phases behind Cimerora from beginning to finalized product. It's certainly an interesting read if you're curious about the entire conceptualizing process, or just love looking at the pretty pictures!
This article was originally published on Massively.