Over at Virtually Blind, the blog that discusses virtual law, the story continues with a discussion of the threat that pirate servers pose, if operators will move their activities to countries with less stringent laws, and if pirate servers could affect a game like Second Life. Virtually Blind has brought up one excellent point in these discussions - are pirate servers really hurting the game's market? With lackluster support, poor connections, and tweaks and changes that can drastically differ from the main game, does it not introduce new players to the game world, get them hooked enough to enjoy the game but then wish for better support and eventually move to buying and paying for the game?
No answer has yet been found, but the discussion at Virtually Blind is worth a read. Drop over there and check it out for more information.