Nintendo Power's moon reveals its secret
And we totally called it. That's right: the meaning of the much-discussed moon that featured prominently in Nintendo Power had nothing to do with Disgaea, Metroid, Earthbound, or a ... Balance Board-compatible sequel to Michael Jackson's Moonwalker? You people are strange.
So it's Castlevania: Order of Ecclesia, which may seem like a disappointment to some (compared to, y'know, Earthbound), but hey: at least we get oodles of new details. According to Nintendo Power, this IGAvania is set in the mid-1800s and stars the series' first ever female protagonist, Shanoa. The magazine that there are "no real weapons in this game," with glyphs that can change form (for example, into a sword) Shanoa's weapon of choice.
There's a mass of other details waiting for you after the break -- don't forget your whip glyphs.
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Glyphs used with every attack that consumes MP.
Glyph MP consumption leads to a "new layer of strategy." MP meter refills quickly when not attacking.
Combos can be created.
Glyph Union special attack: Huge sword travels across the screen, with a constant barrage of knife hits.
Glyphs can be used in other ways. For example, they can generate a magnetic field, allowing Shanoa to cling to metal rods.
World map is "utilized."
More than 20 locales in the game.
Save statues and teleport rooms make a welcome return.
Sidequests are given by rescued villagers, with each villager's data available for viewing.
Game looks "more mature, sombre, and painted" than other games on the DS.
As with the other DS games in the series, Michiru Yamane is handling sound again.
No returning characters except for Dracula.
Returning from previous versions: The ability to level up, dodging (L and R buttons), switching between map and stats with the select button, a hard difficulty setting, multiple endings, and Wi-Fi support.
Wi-Fi includes a new item interface.
Other features NP can't talk about.
[Via Go Nintendo]