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Nintendo Power's moon reveals its secret

And we totally called it. That's right: the meaning of the much-discussed moon that featured prominently in Nintendo Power had nothing to do with Disgaea, Metroid, Earthbound, or a ... Balance Board-compatible sequel to Michael Jackson's Moonwalker? You people are strange.

So it's Castlevania: Order of Ecclesia, which may seem like a disappointment to some (compared to, y'know, Earthbound), but hey: at least we get oodles of new details. According to Nintendo Power, this IGAvania is set in the mid-1800s and stars the series' first ever female protagonist, Shanoa. The magazine that there are "no real weapons in this game," with glyphs that can change form (for example, into a sword) Shanoa's weapon of choice.

There's a mass of other details waiting for you after the break -- don't forget your whip glyphs.

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  • Glyphs used with every attack that consumes MP.

  • Glyph MP consumption leads to a "new layer of strategy." MP meter refills quickly when not attacking.

  • Combos can be created.

  • Glyph Union special attack: Huge sword travels across the screen, with a constant barrage of knife hits.

  • Glyphs can be used in other ways. For example, they can generate a magnetic field, allowing Shanoa to cling to metal rods.

  • World map is "utilized."

  • More than 20 locales in the game.

  • Save statues and teleport rooms make a welcome return.

  • Sidequests are given by rescued villagers, with each villager's data available for viewing.

  • Game looks "more mature, sombre, and painted" than other games on the DS.

  • As with the other DS games in the series, Michiru Yamane is handling sound again.

  • No returning characters except for Dracula.

  • Returning from previous versions: The ability to level up, dodging (L and R buttons), switching between map and stats with the select button, a hard difficulty setting, multiple endings, and Wi-Fi support.

  • Wi-Fi includes a new item interface.

  • Other features NP can't talk about.

[Via Go Nintendo]