Apart from a few vague hints about future patches, there's not much information about the game itself in this interview. However, it does contain an inside look at what the Funcom team went through in the days leading up to AoC's launch. For example, on May 17th (the early access launch day), there was a large screen in the Funcom offices that showed how many players were logged on to the servers. When the servers opened to the early access players, and the numbers skyrocketed, the team broke out the champagne.
Eddison plans to take a nice, long vacation -- possibly to Egypt -- before continuing to promote AoC and The Secret World.