The long-awaited third episode of Blizzcast
, Blizzard's official podcast, has just gone live
. Blizzard's US web sites are still down
, but you can listen to it and read the transcript on the European site
. As usual, since this is a Blizzard podcast and not a WoW
-specific one, they spend some time covering the Starcraft
universe as well, including an interview with Dustin Browder, SC2
lead designer, which I won't cover (good material on Zergs though). But later they brought in Jeff "Tigole" Kaplan, WoW
lead designer for dungeons and raids, and here's what I found interesting in his segment:
- The original WoW raids were too hardcore early on; in BC they eased up on that and they hope to continue this in Wrath.
- Lessons learned in BC:
- Heroic loot needs to be definitely better than normal-mode loot
- Introductory raids need to be more friendly – he says "I don't want to say to casual players, but a little bit more accessible to people in general." Cites Maulgar and Mags as examples of less-than-friendly intro raids.
- How to itemize raid content vs. other content