Flying Lab Software
makers of Pirates of the Burning Sea
listen to their players, the developers really do! A player survey went live shortly after the1.4 patch
, and after a few weeks of data-mining the feedback FLS is responding in a big way. In this latest dev-log by Joe Ludwig
, Producer for PotBS
, 55% polled in the survey said they prefer to focus their playing time on PvP, 58% from that group said that most of that time is spent on missions or economic activities. Developer logs show that players are repeating high level missions to afford ships and outfitting for PvP gameplay.
To address this "time-sink" an insurance system will be added in the 1.5 patch
. This means players will receive 90% of the minimum production cost and permanent outfitting when losing their ship. The other deterrent to keep players from PvP is the itemization gap. Starting in 1.5 all permanent outfitting is player-craftable, including green items and will also undergo balance changes.
With these two barriers alleviated PvP will become more accessible to a broader audience.