One of the newest trends in the PC gaming industry--perhaps best exemplified by Battlefield Heroes--is a re-evaluation of development priorities such that lower minimum system requirements have become more important than raw graphical horsepower. This has the dual effect of improving performance across the board as well as expanding the potential customer base by several orders of magnitude. Consider the number of people playing Team Fortress 2 as opposed to Crysis.

With the release of Age of Conan and the considerable hardware it requires in order to run smoothly, we wonder whether we've seen the end of the rig-busting MMO. What do you think: will developers do as NetDevil has done in modeling their own minimum specs after World of Warcraft's, or will there always be room for beefier graphics?

This article was originally published on Massively.
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