So, let's say someone just handed you the keys to a game design studio, and with it came a never-ending pile of cash, with which you could buy the rights to any characters or franchise. Hey, it's a fantasy scenario; we can't have road blocks like laws getting in the way here. So there you are, king of your own gaming castle. What do you direct the legions of programmers to work on?

This article was originally published on Joystiq.

The Joystiq Weekend: August 2 - 3, 2008