- Competitive dps. Mages and warlocks just tend to get a lot of attention, maybe because there are more of them, or more races of them, or they are more archetypal classes (in the familiarity sense).
- Good AoE utility. Encounters and dungeons tend to get designed with the assumption that the ranged DPS can do AoE. Hurricane is phenomenal now. I healed a run today and did really competitive dps with Hurricane on the ranged pulls. And I wasn't even Balance! I love Starfall. It's a rare spell because it feels new -- it isn't single target and it isn't classical Hurricane-style AoE either.
- CC. If a group has a choice between a druid and a mage and only the mage can CC, the decision gets a lot easier. With Entangling Roots used inside, problem solved.
- Group utility. I think deep balance provides that now. Even Insect Swarm and Faerie Fire have a better role now. Without the vicious cycle of Curse of Shadows buffing warlocks which lead to inviting more warlocks somewhat solved, I think it will be easier for Balance druids to get into raids regardless. We've just opened space for more classes now.
- The ability to keep causing damage. I think the oomkin thing was largely addressed in BC, but it's still something we need to keep an eye on, or at least try and banish the stigma that other players still think it has.
A few Balance Druids that have spoken up so far also seem to not be fans of the sheer amount of utility Moonkin provide in Wrath, which is probably more than almost every other class/spec combination currently. Having played utility classes through all my 4 years of WoW, I can't say I understand that sentiment if the devs are still offering up competitive DPS. Utility is a good thing, not a punishment. While I understand that you're not DPSing while rebuffing Improved Faerie Fire, you're not DPSing while casting Curse of Elements, Vampiric Embrace, Focus Magic, Totems, Battle Shout, or Horn of Winter, either. If having utility isn't holding back your class to extremes, I think more utility is fantastic.