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DS Fanboy Interview: Griptonite's J.C. Connors on Spore Creatures and more


Spore has been much more than a game over the years - years! -- that we've been talking about it, and it's tough to produce a companion piece in the shadow of such an epic project. From the reception of Spore and the DS crony, it's sadly clear the two were destined to sink or swim together. But Spore Creatures deserves its own time in the sun, despite what you may have heard; for a handheld title, it's certainly ambitious, and the amazing development team at Griptonite Games has done more with less.

Griptonite Games has worn several nametags in the past few years. When last we spoke with them, they were Amaze Entertainment, and their own identity as Griptonite was shelved. Now, Amaze is a part of Foundation 9 and the Griptonite name has been dusted off. In all the chaos of nomenclature, one thing has remained a constant: this little corner of the development world has been responsible for some real gems. We recently sat down with studio head J.C. Connors to discuss Spore Creatures, our Legend of Spyro: The Eternal Night (GBA) withdrawals, and the unexpected excellence of Disney Friends (yeah, man, Disney Friends).

DS Fanboy: Spore Creatures is an interesting companion to the main title. What can you tell us about the best aspects of the DS game?

J.C. Connors: Hands down, the creature creator. It's one of the coolest features ever seen on the DS.

Gallery: Spore Creatures