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Bleszinski: Xbox 360 graphical limit quote "taken out of context"


During a London event where Gears of War 2 was predominantly featured, lead designer Cliff Bleszinski attempted to clarify a point made by fellow Epic employee Rod Fergusson regarding the power of the Xbox 360. Fergusson, senior producer for Gears 2, was quoted as saying the Xbox 360 was reaching its graphical limit but Bleszinski says people took the remark the wrong way.

"[Rod Fergusson's] quote that was taken out of context," Bleszinski told Videogaming247. "I think we're pushing the 360, but the system's not going to get any more RAM, it's not going to get a faster processor, but at the same time that puts the impetus on our programmers and artists to be smarter with what they work with."

Bleszinski went on to compare the Xbox 360 life cycle to that of the Super Nintendo console; graphics gradually increased in quality and just as it seems to reach its limit someone uses "ninja code tricks" to push more out of the system. "It's amazing what programmers can do. I wouldn't count our guys out yet," Cliff added.

Gears of War 2 hits retail this November 7 exclusively on the Xbox 360.