We've been patiently awaiting 2D Boy's seminal work, World of Goo, for quite some time now. With it finally arriving on WiiWare yesterday, we jumped into the game as soon as we could. How does it stack up? Is the steep price of 1,500 Points too great a price for admission?
Read on and find out!
Developed by 2D Boy, there's no other game on the planet like World of Goo. Clever, stylish and unique are some of the adjectives one could easily throw at the game. It's constantly engaging and constantly challenging, and easily the best WiiWare game I've played yet. With LostWinds and Defend Your Castle leaving me floating on cloud 9 after playing them, that's pretty impressive.
World of Goo all about? Well, the game is divided into 4 different chapters, along with an Epilogue chapter. Within each chapter, you'll find many levels, each offering up their own unique set of challenges. In the beginning, you simply need to build basic structures, but, as you progress, you'll find a variety of obstacles impeding your path, from the variety of goo balls you need to interact with to hazards you must navigate around in later levels. Thankfully, the controls are so intuitive that getting into the game and playing is a snap.
insane in the membrane.
As great as the gameplay is, the game is equally as good from a visual standpoint. The goo balls themselves animate wonderfully, as they squeak and cry in lovable ways while moving about. The levels themselves also look great, as 2D Boy did a good job of establishing a visual tone all their own for this game. In the way that other titles on Wii have a look all their own (LostWinds, No More Heroes, etc.), so does World of Goo.
In the end, the only thing we can fault World of Goo with is its price. And, really, that's not even that big of a deal. For an experience such as this, $15 is a small price to pay. If you're a fan of unique games, support 2D Boy and download World of Goo. You'll be thoroughly surprised at how wonderful the game is.
Final score: 9.5/10