DS Daily: Adventures through time

In the comments area of our recent post about the adventure game Lux-Pain, a discussion popped up about length in adventure games. Basically, they tend to be short. Some people avoid some adventures because of this (a problem that is exacerbated by the fact that most adventure games have zero replay value), and some accept it (understanding that an adventure game requires a great deal more dialogue than most other games).

Where do you stand on this issue? Do you love adventure games, but wish they could be longer? Do you steer clear of them in general in an effort to get the most game time out of your money?


This article was originally published on Joystiq.