With Midway's holiday hopes (and financial future) pinned on Mortal Kombat vs. DC Universe, it appears the reviewers aren't going to help the company out. Barring major outlier Giant Bomb and its 5/5, most outlets appear to be sticking around 80 and below. If it does well at retail, MK vs. DC may help prevent the publisher from hearing an ominous voice-over: "Finish him!"
  • GamePro (80/100): "Though far from a technical fighting game, Mortal Kombat vs. DC Universe exceeds expectations by delivering a solidly enjoyable casual fighter. The Mature-rated gore is missed, but the core combat here feels more confident and energetic than it has in years."
  • IGN (75/100): "Mortal Kombat vs. DC Universe is fun and a solid entry into the franchise, but I doubt many folks will find it entertaining past a rental. Casual players will punch through the storyline before burning out after getting stumped by one or two Kombo Challenges, while Mortal Kombat fans will have trouble accepting the toned down Fatalities and somewhat slower gameplay."
  • GameSpy (70/100): "Though MK vs. DC purports to shake up the franchise, the reality is that among the many new touches that the game adds it still lacks the depth of other fighters available today. Again, it doesn't feel dramatically different from its predecessors, save for new mini-game modes and a big facelift. The movesets are rather generic (most are a variation of "down, forward, button") and feel a tad antiquated. Its big hook (the crossover license) can't justify the relatively shallow fighting on hand."
  • 1UP (B-): (Calculated as 67 on Metacritic) "MK vs. DCU is an oddly enjoyable distraction from "real" fighters. Its masher-friendly controls appeal to me in a casual-gamer way, and the midmatch minigames (damage-percentage tugs-of-war, airborne ass-kickings with the defender mirroring the aggressor's button-presses in a bid for dominance) give the fights a sort of party-game vibe."

This article was originally published on Joystiq.

Video: The Afro Samurai beatbox