Name: Staff of the Great Reptile (Wowhead, Thottbot, WoWDigger)
Type: Rare Staff
Damage/Speed: 148-269 / 2.10 (99.5 DPS)
- +81 Spirit, which has been becoming more and more useful lately. It's really still the domain of Warlocks and Shadow Priests, but depending on the talents and other gear you've got, Spirit, especially this much of it, can be more helpful than you'd think.
- Improves haste rating by 66, which again, will depend on the other stats you've got to figure out just how much it'll help you. Haste gets more and more important as you head towards the endgame, but especially with the changes to Haste affecting global cooldowns, this could be really great for anybody casting instants as well.
- And increases spell power by 271, which is a no brainer. You'll definitely be able to get more spell power by the time you hit 80, but for the level, this is a decent place to start.
- And, I have to say, subjectively I admit, it's a badass-looking staff.
How to Get It: Drak'theron is one of my favorite new instances, and while King Dred doesn't really have any new abilities to throw at you (his worst trick is a DoT that you have to top off to get rid of), he is an awesome boss, especially if you're a fan of Jurassic Park. Get in Drak, down the big bad devilsaur, and win the roll, and you've got yourself a shiny new staff.
There are a few blues floating around, including a BoE that you can probably find on the AH (probably not cheap), but this is pretty much it until you hit level 80 and start running those instances, Heroics, and Naxxramas. Druids wanted their itemization and they got it -- while there are plenty of Feral Staves floating around, it's tough to find a really standout caster staff (though I'm sure our commenters could come up with a few good ones) until the endgame.
Getting Rid of It: Vendors will give you a whopping 15g 62s 25c when you're all done with it, or you can disenchant it into a Dream Shard.