The main objective of the game is to gain control of territories (in Risk-esque fashion). Skirmishes between players are hashed out in a round of Countdown, where players make words out of tiles, which are assigned different point values (ala Scrabble). Further strategy includes managing the number of "quarrelers" you have stationed at a particular territory -- more quarrelers means more tiles with which to form longer, point-garnering words. A game where vocabulary, not physical prowess, dictates strength? It's a pulchritudinous dream come true!