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Licensed music, multiplayer modes in Chinatown Wars

Keeping track of Grand Theft Auto: Chinatown Wars has proven hellish, if only because there is so much to the game. Fortunately, we picked up some chunks of new information from Stephen Totilo's excellent write-up, so we're going to try and glue these disparate pieces into a coherent post.

Firstly, one of the more fundamental changes to the 3D GTA formula is found in the police system. As in the home console and PSP games, your "Wanted" level wavers depending on how much crime you wreak, but here, escaping the police is not an option. Instead, you'll have to wreck a certain number of police cars before your Wanted meter falls.

When you're not steering the authorities into buildings, you'll be able to take in the same slow-motion stunt jumps and 24-hour day/night cycle that were in other GTA games, and Totilo confirmed the presence of licensed music, minus the vocals; for what it's worth, one Rockstar rep described the soundtrack as "familiar." Typically, there will also be in-jokes to appreciate, with several missions named after other games, such as "Pursuit Farce" and "Street of Rage."

Most excitingly, Chinatown Warswill have multiplayer modes. Aside from the online leaderboards we already know about? We're not sure, but we look forward to finding out!

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