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The week in Massively features

Every week we take a bit of time to reflect. To look back on the last week's worth of content on Massively.com, and applaud the hard work of Massively bloggers. Read on below as we highlight the best original content posted to the site. You might want to shout at your monitor, or you might be thrilled by an upcoming game you've never heard of. You might laugh at us, or you might find a new favorite blogger. Either way, you'll find something you won't regret reading this week in Massively features.

Checking in on Free Realms, just months away from Beta!
Join us as we talk about their Diablo-style combat, their deep pet system, the role of innovation in 'kiddie' games, and a bit about their extensive collections system. We'll even get a sense of when Beta for this novel project will begin! Read on through below the cut for the full details.

Massively interviews Champions Online's lead designer
Massively recently had the chance to speak with Champions Online's intrepid lead designer, Randy Mosiondz. Topics included are the game's unique brand of action-combat (and how it differs from other games), a substantial achievement system, new mission structure and even what new and exciting travel powers would be featured come launch time.

Anti-Aliased: The Darkfall prophecies
Darkfall. Everyone talks about it. Our mailboxes get flooded with requests about it. Comments regarding the game are both frothingly energetic and intensely angry. Just writing a piece about it can get a writer wacked.

Checking in with Warhammer Online
It's been a while since Warhammer Online was released and in that time we've seen a lot of crazy stuff happen. Namely, Wrath of the Lich King launched, became the fastest selling PC game of all time and rocketed World of Warcraft into an even high number of subscriptions.

Massively's EVE Online new player guide
In the past few months, the column has been aimed at informing new and prospective players about the varied world of New Eden and giving them the helping hand they deserve in getting started. In this handy wrap-up (or should I say warp-up?) article, I've collected all of the articles aimed at new and prospective players into a set of handy clickable image links.

Official Champions DevBlog: Jack Emmert on "Why do another superhero game?"
This morning we present the first in our Champions DevBlog series, written by Mr. Jack Emmert. Mr. Emmert is head of Cryptic, the force behind not only Champions but the much-anticipated Star Trek Online as well. Our first DevBlog offers up insights into why the company has taken on 'yet another' superhero game. Mr. Emmert explains why they've chosen to don the tights again, and looks back to their work on City of Heroes for inspiration.

Behind the Curtain: What keeps you going?
This week, I have been mostly killing Baron Rivendare. I'm now sitting with 65 kills under my belt, with no Deathcharger to show for it. We are not amused, and are now convinced that Blizzard hates us. Precious. Sss.

The Digital Continuum: Will console MMOs succeed?
Titles such as Free Realms, Champions Online, The Agency and DC Universe Online all have potential to be worth playing on a Playstation 3 or Xbox 360. But there are still questions as to whether MMOs can function on consoles and if there's enough interested players on any given platform to make the whole thing viable.

Star Wars Galaxies Dev Diary and video: Behind the scenes at Echo Base
Today we have the pleasure of offering up a brand-new developer diary from SOE designer Stephen Wyckoff, all about the "engineering support" required to put players in massive Imperial vehicles! Join Stephen below the cut as he talks AT-STs, design, development, and tuning encounters to meet high player expectations.

Know Your LotRO Lore: The Race of Man
If you've been following along with Know Your LotRO Lore for the last few weeks, you're probably caught up with a basic understanding of how Middle-earth was created, and the origins of most of the Free Peoples. Now it's time to get educated on the race of Man in Middle-earth. Of course this term is not gender-specific, as it can refer to both male and female humankind.

Know Your LotRO Lore: The Dwarves
Tolkien did not invent the Dwarf, but he did popularize and redefine the term, beginning with The Hobbit. The plural "dwarves" was also popularized by Tolkien, as it was more commonly known before that as "dwarfs", which now refers mainly to real people affected by dwarfism. This can get tricky when political correctness comes into play, but as it pertains to this article, we will focus purely on the mythical race.

Behind the Curtain: On the edge
What should I be doing now? Hitting up Icecrown, working on getting those last few pieces of gear to hit the defence cap, then working on reputation, clear some Heroic runs for more gear. And maybe have some fun, chaotic Naxxramas runs with my guild where we lay bets on who can die in the most spectacular fashion.

GamerDNA and Massively offer up Death Knight data goodness
Back in October, we ran a couple of articles that gave you a snapshot of the kind of person who played the various classes in World of Warcraft. Now that the Death Knight class has been out for nearly three whole months, we figure the flavor of the month kids have had their turn at bat, and the real fans of the new class are settled in.

The Digital Continuum: City of Heroes 2
A surprisingly large amount of people didn't believe me at all when I said something to watch out for in 2009 was an announcement for City of Heroes 2. In fact, pretty much everyone has disagreed with me here. That's fine, but they're all wrong, and in this week's Digital Continuum I'll explain why I think as much.