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TF2 Scout update includes new bat, energy drink, 3 additional maps


In the days preceding this Tuesday's highly anticipated Team Fortress 2 Scout update, Valve's been releasing a slow trickle of news regarding exactly what goodies players will be getting in the download. So far, the pot's pretty sweet -- TF2's hyperactive class will now be able to unlock "The Sandman", a new bat which hits baseballs that are capable of stunning even the most tank-ish opponents. Scouts can also pick up the "Bonk Energy Drink", which will give the already expedient class an extra burst of speed for a few seconds.

The update will also introduce a few new maps to the TF2 mix -- Arena_Watchtower, an expansive map with a focus on long, sniper-friendly sightlines; CP_Junction, a tight-quarters map that's more suited for the game's explosive classes; and CP_Egypt, a "visually striking", Dustbowl-esque control point map. The update will also patch in some gameplay tweaks to the pre-existing CP_Fastlane map.

Oh, and the newly updated Scouts will also be able to unlock their 35 new class-specific achievements, which we've posted after the jump. Valve should be dropping further info on the pending patch tomorrow -- we'll keep our single-earphone-covered ear to the ground to let you know when the final tease drops.

Gallery: Team Fortress 2 Scout Update

I'm Bat Man: Survive 500 damage in one life.

Moon Shot: Stun an enemy for the maximum possible duration by hitting them with a long-range ball.

No Hitter: Steal and then capture the enemy intelligence without firing a shot.

Out of the Park: Bat an enemy 25 meters.

Pop Fly: Kill 20 players while double-jumping.

Quick Hook: Kill a player in Well before the round starts.

Race for the Pennant: Run 25 kilometers.

Retire the Runner: Kill a Scout while they are snared by the post-dodge slowdown effect.

Round Tripper: Capture the enemy intelligence 25 times.

Set the Table: Initiate 10 point captures that ultimately succeed.

Side Retired: Capture the last point in a CP map.

Stealing Home: Start capping a capture point within a second of it becoming available.

Strike Zone: Kill 50 enemies while they are stunned.

The Big Hurt: Stun 25 ÜberCharged enemies.

The Cycle: In a single life, kill an enemy while you are on the ground, in the air, and in the water.

Triple Play: Capture three capture points in a row in one life.

Triple Steal: Capture the enemy intelligence 3 times in a single CTF round.

A Year to Remember: Get 2004 lifetime kills.

Artful Dodger: Dodge 1000 damage in a single life using your Bonk! Atomic Punch.

Batter Up: Perform 1000 double jumps.

Batting the Doctor: Kill a Medic that is ready to deploy an ÜberCharge.

Beanball: Stun a scout with their own ball.

Belittled Beleauger: Kill an opposing player that has your intelligence while holding theirs.

Block the Plate: Block 50 point captures.

Brushback: Stun 50 enemies while they are capturing a point or pushing the cart.

Caught Napping: Kill 50 enemies from behind with the Force-A-Nature.

Closer: Destroy 3 teleporter entrances.

Doctoring the Ball: Kill 3 enemies while under the effects of a Medic's ÜberCharge.

Dodgers 1, Giants 0: Kill an enemy Heavy and take his Sandvich.

Fall Classic: Cause an environmental death or suicide using the Force-A-Nature's knockback.

First Blood: Get the first kill in an Arena match.

First Blood, Part 2: Kill 5 enemies with the First Blood crit buff.

Foul Territory: Cause an environmental death by stunning an enemy.

Gun Down: Destroy an active sentry gun using your pistol.

If You Build It: Destroy 3 enemy buildings while they are still under construction.