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Is Warhammer's new zone domination system working as intended?

The 1.2 patch went live for Warhammer Online last week and introduced many new things to the game. Among them was a new open RvR mechanic called the Zone Domination system, which supplements the original zone locking mechanic. In simple terms, the new ZD system allows realms to lock a zone by holding all of the keeps and battlefield objectives for at least two hours.

The new mechanic has been live for a full week now and Syncaine of the Hardcore Casual blog reports that it is working as intended. Not only does it speed up the zone locking mechanic, it simplifies things as well. The objective timers allow for realms to more easily coordinate their efforts and make smart choices about where to attack and defend. It also splits up the zergs that dominated the previous system and gives smaller groups more impact in the battle.

A cynical person might say the new ZD system is great but what's the point if city siege is not up to par? Mark Jacobs recently hinted that his new State of the Game announcement will touch upon this very topic. Could this issue be addressed in the 1.3 patch?