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Mythic tweaks Apothecary, Cultivation, and Butchering tradeskills

Patch 1.2 brought many changes to crafting in Warhammer Online. The biggest change is that it paired up two different gathering skills for each main crafting profession and introduced dozens of new items. Part one of Mythic's feature on the new crafting system gives us a look at Apothecary and its two supportive gathering skills, Cultivation and Butchering.

Those with the Apothecary crafting skill can create potions and armour dyes. There are three basic parts to making a potion: a container, main ingredient (which comes from Cultivation or Butchering), and stabilizer. You can replace one or two of the stabilizers with a special ingredient that will augment your potions (stronger, longer durations, more quantities, etc.). However, not using enough stabilizers will make the potion volatile and potentially fail.

Cultivation is a gathering skill for all the green thumbs out there. You basically need a seed, some soil, and water to create a plant. The nice part about this gathering skill is that it is self-sustaining since you can harvest new seeds from your own plants. Butchering will appeal to the hunter-gatherers. You kill an animal and sift through its entrails for all sorts of goodies that might enhance your potions.

Stay tuned for part two, which will probably cover Talisman Making, Salvaging, and Scavenging.