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Prototype devs say delay helped realize 'huge' vision


Well, it's been a long time coming, but Radical Games' open-world action title, Prototype, is almost ready to hit store shelves. While many of us chalked up the title's year-long delay to the grand game of musical chairs that occurred around the time of the Activision Blizzard merger (and the accompanying culling of a number of Sierra titles), we recently heard a different reason for the game's belatedness: It's super freaking big.

In a recent interview with VG247, Prototype executive producer Tim Bennison explained, "the original vision for the game was huge, perhaps a little too huge, so the extra time in development has let us realize that vision." Sure, Activision could have dropped the game in its original launch window last fall, but at what cost? The cancellation of the game's massive go-kart racing minigame? Or worse, the removal of the protagonist's smart-mouthed feline sidekick, Professor Whiskers?