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Speeding up Trial of the Champion


Trial of the Champion, the latest dungeon, has quickly become a popular daily destination. It's no wonder why; in under half an hour, with little difficulty, you can begin outfitting your character(s) with epics of Ulduar quality!

At first, I wasn't sure if I agreed with Blizzard's decision to start handing out welfare epics again. Surely we can't be that close to the next expansion, Cataclysm!

Then I realized how easily I could now gear one of my alts, which was something previously impossible to me. Being a main healer, I knew I would never have the opportunity to bring an alt to a raid, so my favorites have not even hit 80 yet. Now that I know I could get them Ulduar-ready in such a short time, I have renewed interest in leveling them.

I can also see why Blizzard would want to help players gear up at this point in time. In Burning Crusade, so few people got to see Sunwell and experience what the expansion was all about, that this time around, they seem to be gunning for the general raiding population to reach Arthas (Icecrown Citadel).

Having accepted this acceleration in "progress," I was left with one major qualm.

The introduction to Trial of the Champion, which must be endured each run, is way too long. Unbearably long. Go and make a triple-decker sandwich long.

Then a few guildmates and I discovered that there is indeed a way to hasten the process.



While the other members of your party are finishing up their battleground, taking a bio break, and insisting on making that sandwich, all it takes is for one member to get there early.

Walk in, start up the introduction, and saunter back out. Go raid the fridge or make some coffee. Start piling random objects on your cat.

When your whole group finally arrives, the enemy will be lined up neatly waiting for you. They will sit quietly while you mount your steeds, buff up, and talk strategy. Feel free to proceed as normal; you'll be able to pull each group at a time, and nothing about the dungeon will be amiss.