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The evolution of a Team Fortress 2 map explained


Ever wondered about how Team Fortress 2's oft-visited battlegrounds are created? We assure you, it's not as simple as "insert spawn point, insert spawn point, insert weapons, publish." In fact, in a recent TF2 blog post, Valve explains that the game's mapmaking process is extremely exhaustive, involving countless hours of playtesting, revisions, and special care to ensure no map favors one class over another (except for the Mecha-Heavy, who's pretty much unstoppable on every map).

If you're interested in the fine craftsmanship, check out Valve's blog post. They've got a couple of neat time-lapse videos showing off the mapmaking process, as well as some info pertaining to a completely free King of the Hill community map pack! (That is to say, the King of the Hill gametype, and not the hee-larious Mike Judge cartoon.)