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Monkey Island: Special Edition team unearths lost dialogue

As designer Adam Bormann dug through old code and notes while making Secret of Monkey Island: Special Edition, he made a curious discovery. Along with notes from Ron Gilbert, Tim Schafer and crew, he also unearthed dialogue that didn't appear in the original game. Though the lines didn't make it into the special edition, Bormann, like a comedy archeologist, dusted off some of the best bits and collected them on the LucasArts Workshop blog.

Though we can see why some of it was left out, we can't help but feel a little wistful about how close we came to being able to ask Meathook for a sample of stump balm. And yes, now that you mention it, Meathook's Stump Balm would make a very good name for a band.