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Metareview: James Cameron's Avatar

Here's a dreary, uncomfortably true comment about the state of movie-licensed games: When we saw the average that James Cameron's Avatar currently sports on Metacritic, our first thought was, "Wow, a 65, not bad!" Here's how it was sized up by a few outlets:

  • VideoGamer (70/100): "James Cameron's Avatar: The Game is easily one of the best movie licensed games I've ever played, but at the same time it's not good enough to stand alone as a must-own title. While the presentation is great and the combat generally enjoyable, the missions leave a lot to be desired - and there's little of the sense of wonder that the movie promises."

  • IGN (68/100): "There's nothing disastrous here, and the RDA shooter side of things performs well enough to be occasionally enjoyable. The quest design, including both the main and side tasks, is about as generic as they come. Go here, collect this, plant these bombs, or kill this and then return to me."

  • Game Informer (65/100): "These shortcomings are a shame considering the game's interesting gameplay twists. Avatar features a solid RPG element that unlocks new armor and upgraded weapons at a steady pace. Players also unlock new skills (i.e. buffs) that help spice up combat a little, but can't overcome the gameplay imbalances."

  • GameSpot (55/100): "It's not a bad game, and portions of it are competent, if not quite remarkable. But Avatar wears thin quickly, and the story is too fragile to compensate for the deficiencies.