Though the game has yet to be formally announced (much less as part of a trilogy), BioWare's Mass Effect 2 is set to feature in a 60-minute lecture at 2009's Game Developers Conference, due to be held at the end of March in San Francisco. BioWare project manager, Corey Andruko, and lead technical designer Dusty Everman will treat attendees to a discussion of the EA-owned developer's "new level-creation process, which is focused on maximizing iteration for quality while minimizing rework and cost."

The duo will also discuss the level design lessons learned from the planet-hopping RPG's development -- and how those have led to improvements in the sequel. We imagine at least some of the talk will be focused on the benefits of disabling the "copy" and "paste" functions on office workstations.

[Via Gamezine]

This article was originally published on Joystiq.

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